Difference between Normal Bump and Displacement Maps
In the world of PBR Texturing, many different texture maps are used to create a…
Continue ReadingIn the world of PBR Texturing, many different texture maps are used to create a…
Continue ReadingSmart UV Project, (previously called the Archimapper) cuts the mesh based on an angle threshold…
Continue ReadingHigh dynamic range images (HDRI) are commonly used in 3D visualization. It is an image…
Continue ReadingOur entire library of PBR Textures has MDL materials files with them and importing them…
Continue ReadingDecals are like stickers. They can be placed or projected on any surface. In computer…
Continue ReadingThere are now two process options for PBR materials: specular and metalness. Both of them…
Continue ReadingTexturing is a very important part of the 3D modelling process. All of the finer…
Continue ReadingPhysically Based Rendering (PBR) is an acronym for Physically Based Rendering. PBR materials have become…
Continue ReadingPBR is an acronym for Physically Based Rendering. It attempts to produce visuals in a…
Continue ReadingPrerequisites Material: VrayMtl Create a new VRayMtl using the Slate Material Editor in 3Ds Max…
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