Using PBR Textures in Lumion

Using PBR Textures in Lumion

1. Starting with Lumion

  • Open Lumion and load your project.

2. Accessing the Material Editor

  • Navigate to the object you want to apply the material to.
  • Click on the Materials button (looks like a paint roller) to open the Material Editor.

3. Selecting the Surface

  • Click on the surface where you want to apply the new material.

4. Creating a Custom Material

  • In the Material Editor, choose Custom from the options.
  • Click on the Standard material as a starting point.

5. Importing the Diffuse/Albedo Map

  • Click on the Diffuse map slot.
  • Browse to your texture file (usually a JPEG or PNG) and select your Albedo (or Diffuse) map.
  • Adjust the scale if necessary using the Scale slider.

Using PBR Textures in Lumion

Using PBR Textures in Lumion

Using PBR Textures in Lumion

6. Adding the Normal Map

  • Find the Normal Map option.
  • Click on it and import your Normal map. This map adds detail and texture to surfaces.
  • Adjust the Normal Map Intensity slider as required.

7. Importing Roughness and Metallic Maps

  • If your PBR textures include Roughness and Metallic maps, you can import them similarly.
  • Click on the respective slots (Roughness, Metallic) and import each map.
  • Adjust their intensity using the provided sliders.

8. Applying Additional Maps

  • If you have additional maps like Ambient Occlusion, import them using the respective slots.
  • Each map type will have its unique adjustment settings.

Adjusting Settings and Applying Material

9. Fine-Tuning Material Settings

  • Colorization: Adjust the color to blend the texture with your scene’s color scheme.
  • Gloss and Reflectivity: Modify these settings to control how light interacts with the surface.
  • Weathering: Add weathering effects if desired, to give a more realistic and aged look.

10. Applying the Material

  • Once you are satisfied with the material, apply it to the object by clicking on it.
  • Use the Orientation tool to rotate the texture if needed.

11. Copying Material to Other Objects

  • Use the `Copy’ and ‘Paste’ feature to apply the same material to other objects in your scene.

12. Previewing the Material

  • Switch to different views and lighting conditions in Lumion to see how the material looks in various scenarios.

13. Saving the Material

  • Save your material for future use by clicking the `Save Material Set’ option.

14. Final Adjustments and Rendering

  • Make any final adjustments to the material or scene.
  • Proceed to render your scene to view the final outcome with the new PBR material applied.

Additional Tips

  • Layering Textures: You can layer textures for more complex surfaces.
  • Test in Different Lighting: Always test how your material looks under different lighting conditions in Lumion.
  • High-Quality Textures: Use high-quality textures for better results, especially in close-up renders.

Following these steps will help you effectively import multiple texture maps, create a detailed material, and apply it to objects in Lumion, enhancing the realism and quality of your renders.