Using PBR Textures in Lumion
1. Starting with Lumion
- Open Lumion and load your project.
2. Accessing the Material Editor
- Navigate to the object you want to apply the material to.
- Click on the
Materials
button (looks like a paint roller) to open the Material Editor.
3. Selecting the Surface
- Click on the surface where you want to apply the new material.
4. Creating a Custom Material
- In the Material Editor, choose
Custom
from the options. - Click on the
Standard
material as a starting point.
5. Importing the Diffuse/Albedo Map
- Click on the
Diffuse
map slot. - Browse to your texture file (usually a JPEG or PNG) and select your Albedo (or Diffuse) map.
- Adjust the scale if necessary using the
Scale
slider.
6. Adding the Normal Map
- Find the
Normal Map
option. - Click on it and import your Normal map. This map adds detail and texture to surfaces.
- Adjust the
Normal Map Intensity
slider as required.
7. Importing Roughness and Metallic Maps
- If your PBR textures include Roughness and Metallic maps, you can import them similarly.
- Click on the respective slots (Roughness, Metallic) and import each map.
- Adjust their intensity using the provided sliders.
8. Applying Additional Maps
- If you have additional maps like Ambient Occlusion, import them using the respective slots.
- Each map type will have its unique adjustment settings.
Adjusting Settings and Applying Material
9. Fine-Tuning Material Settings
- Colorization: Adjust the color to blend the texture with your scene’s color scheme.
- Gloss and Reflectivity: Modify these settings to control how light interacts with the surface.
- Weathering: Add weathering effects if desired, to give a more realistic and aged look.
10. Applying the Material
- Once you are satisfied with the material, apply it to the object by clicking on it.
- Use the
Orientation
tool to rotate the texture if needed.
11. Copying Material to Other Objects
- Use the `Copy’ and ‘Paste’ feature to apply the same material to other objects in your scene.
12. Previewing the Material
- Switch to different views and lighting conditions in Lumion to see how the material looks in various scenarios.
13. Saving the Material
- Save your material for future use by clicking the `Save Material Set’ option.
14. Final Adjustments and Rendering
- Make any final adjustments to the material or scene.
- Proceed to render your scene to view the final outcome with the new PBR material applied.
Additional Tips
- Layering Textures: You can layer textures for more complex surfaces.
- Test in Different Lighting: Always test how your material looks under different lighting conditions in Lumion.
- High-Quality Textures: Use high-quality textures for better results, especially in close-up renders.
Following these steps will help you effectively import multiple texture maps, create a detailed material, and apply it to objects in Lumion, enhancing the realism and quality of your renders.