Tutorials & Techniques
Step-by-step guides and expert tips for 3D artists.
Topics
Using IES Profiles in Maya
IES profiles are a powerful tool that can help you create realistic lighting in your 3D scenes. These profiles, which are based on real-world measurements of light, can be imported into Autodesk Maya to enhance the realism of your renders. This tutorial will guide you through the process of using IES profiles in Maya.
Using HDRI in Unreal Engine A Step-by-Step Guide
High Dynamic Range Images (HDRI) are a powerful tool in Unreal Engine for creating realistic lighting and reflections. They capture a wider range of light and color than standard LDR images, resulting in a more immersive and believable environment. In this guide, we'll walk you through the process of using HDRIs in Unreal Engine, step-by-step.
How to use PBR Textures in Element 3D plugin?
Element 3D, a popular plugin for Adobe After Effects, provides a powerful platform for integrating 3D models into motion graphics and visual effects projects. In this in-depth step-by-step article, we will explore the process of using PBR textures with multiple maps, such as albedo, normal, roughness, specular, and opacity, in Element 3D.
How to use PBR Textures in Chief Architect software?
Chief Architect software, a 3D architectural design software, supports PBR textures to create more realistic visualizations of materials such as wood, metal, stone, and more. In this article, we will walk you through the process of using PBR textures in Chief Architect software.
How to use HDRIs in Unity?
High Dynamic Range Imaging (HDRI) is a technique that captures a wider range of light and colour values than traditional image formats. This technique is commonly used in 3D graphics to create more realistic lighting environments. In this tutorial, we will explore how to use HDRI in Unity to create immersive and realistic lighting environments for your projects.
How to Create HDRI Images
Creating HDRI (High Dynamic Range Imaging) images involves capturing a wide range of light values to produce a more realistic and immersive lighting environment. Here’s a step-by-step guide on how to create HDRI images.
How to use HDRI in Autodesk Maya?
High Dynamic Range Imagery (HDRI) is an advanced lighting technique used in computer graphics to create realistic and believable environments. HDRI uses a high dynamic range of colors and brightness levels to capture the full range of light in a scene, from the brightest highlights to the darkest shadows.
How to use HDRI for lighting in 3Ds Max?
High Dynamic Range Imaging (HDRI) is a technique used in 3D computer graphics to capture and store high dynamic range information in an image. It is a powerful tool for creating realistic and detailed lighting in 3Ds Max, as it can accurately capture the lighting information of a real-world environment and recreate it in a 3D scene.
How to use Smart UV unwrap in Blender
Smart UV Project, (previously called the Archimapper) cuts the mesh based on an angle threshold (angular changes in your mesh). This gives you fine control over how automatic seams are created.
How to use HDRI Environment in Blender
High dynamic range images (HDRI) are commonly used in 3D visualization. It is an image format (.hdr) that contains from the deepest shadow up to the brightest highlight data. Adding an HDRI environment to a 3D model allows for a detailed and realistic rendering of lighting, reflections and shadows.
How to use MDL materials in NVIDIA Omniverse?
We provide different types of MDL material for various applications. Some of them are natively supported by the Omniverse applications and some of them are created by a Custom graph to give more easy material control options.
How to use PBR Textures in 3Ds Max using VRay
Create a new VRayMtl using the Slate Material Editor in 3Ds Max and apply the material to a surface to set up the PBR Material. Since we are using a Metallic/Roughness setup, select Use Roughness under the BRDF section on the Parameter Editor window of the VRayMtl.
How to use PBR Textures in Blender
The Mapping Node is used to transform an image or procedural texture. For example, you can use it to move, rotate, or scale textures. If you have ever done UV editing in the past, then you will likely know that these can also be accomplished by modifying an object’s UVs in the UV/Image editor. However, it is sometimes useful to have easy access to these functions through nodes rather than having to modify the UVs.