USD Viewer — Open USD, USDA & USDC Files Online
Open Pixar Universal Scene Description files — ASCII .usda, binary .usdc or plain .usd — straight in your browser.
Your USD file is read and rendered entirely by your own browser. It is never uploaded to A23D, never stored, and never seen by anyone but you.
How to open an USD file
No account, no plugin, no upload. Three steps and your model is on screen.
Drop in your file
Drag the .usd onto the viewer, or click to browse. If the model references separate material or texture files, drop the whole folder or a .zip so everything resolves.
Inspect the scene
Orbit, pan and zoom to look around. The inspector lists every mesh in the hierarchy with its triangle count, and reports the bounding box so you can sanity-check scale.
Convert or capture
Save a PNG of the viewport, or download the model converted to GLB, OBJ, STL, PLY or USDZ — all without the file leaving your browser.
What is a USD file?
Universal Scene Description was built at Pixar to solve a problem specific to feature-film production: letting hundreds of artists work on the same enormous scene at once. It was open-sourced in 2016 and has since spread well beyond animation into visual effects, game development, industrial simulation and Nvidia's Omniverse.
USD is less a file format than a composition engine. Its defining idea is layering — a scene is assembled from many files stacked in a defined order, so a lighting artist can override a shot without touching the model, and a set can reference the same asset a thousand times without duplicating it. Sublayers, references, variants, inherits and payloads all combine into a final composed stage.
There are three extensions to know. .usda is human-readable ASCII, useful for inspection and hand-editing. .usdc is the binary crate format, far faster and smaller. .usd may be either — readers detect which by inspecting the file. All three open here.
Materials are normally described with UsdPreviewSurface, a portable PBR shading model closely comparable to glTF's metallic-roughness, alongside geometry, transform hierarchies, skeletal animation, blend shapes and instancing.
One practical caveat: because USD scenes are frequently composed from many files, a single .usd may reference others that are not present. Self-contained files render fully here; a file that is only one layer of a larger stage will show only what it actually contains.
USD at a glance
- Extensions
- .usd, .usda, .usdc
- Developer
- Pixar Animation Studios
- Open-sourced
- 2016
- Encoding
- ASCII or binary crate
- Key concept
- Layered composition
- Materials
- UsdPreviewSurface
- Used by
- Film, VFX, Omniverse
What this viewer supports
- ASCII .usda and binary .usdc
- Geometry, hierarchy and transforms
- UsdPreviewSurface PBR materials
- Packed USDZ archives
- Export to GLB, OBJ, STL, PLY, USDZ
- USDZ with USD layers in subfolders
- References to external layer files
- Variant set switching
USD viewer FAQs
The questions we get asked most about opening USD files.
Which USD variants can I open here?
All the common ones: ASCII .usda, binary .usdc, plain .usd of either kind, and zipped .usdz archives. The viewer detects which it has been given rather than relying on the extension alone.
Is my USD file uploaded anywhere?
No. Parsing and rendering happen entirely in your browser. Production scene files are usually confidential, and nothing here is transmitted to A23D or stored.
My USD opens nearly empty. Why?
USD scenes are frequently composed from multiple layered files, and a single .usd may be only one layer that references others. If those referenced files are not present, only what the file itself contains can be shown. Try a flattened export or a .usdz, which packs everything together.
What is the difference between USD and USDZ?
USDZ is a packaging of USD — an uncompressed ZIP holding a USD scene plus its textures, designed for distribution and Apple AR Quick Look. USD proper is the underlying scene description, usually used as a working format in a pipeline.
Can I convert USD to GLB?
Yes. Load the file and use Convert to, then pick GLB for the web or USDZ for iOS AR. The conversion runs locally in your browser.
Does the viewer support USD animation?
Geometry, hierarchy and materials render fully. Time-sampled animation support depends on how the file was authored; where clips are present a timeline appears below the model.
More format viewers
All browser-based, all free, nothing uploaded.
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