How to use A23D PBR Textures in Archicad
This guide explains how to apply A23D PBR textures as Surfaces in Graphisoft Archicad for photorealistic rendering with Cineware/Redshift and live-link plugins like Enscape and Twinmotion.
Support note: Archicad's native Surface editor is a channel-based material system. It supports the maps needed for convincing architectural materials, but exact roughness, metalness, AO, and displacement behavior depends on the render engine or live-link tool.
1. Download the Texture Set
- Sign in to your A23D account.
- Browse to the texture you want to use.
- In the Software dropdown on the asset page, select Archicad. A23D automatically delivers the texture set in the format best suited to Archicad (JPG maps) - no manual format selection required.
- Click Download, save the
.zip, and extract it to access the texture files.
2. Open the Surfaces Dialog
- In Archicad, go to Options > Element Attributes > Surfaces... (or click the Surfaces palette button).
- Click New to create a new Surface, give it a descriptive name, and choose the Cineware/CineRender engine settings for native rendering, or duplicate an existing renderer-ready surface as a starting point.
3. Load A23D PBR Texture Maps
In the Surface editor's engine-specific settings rollout, expand each channel and load the A23D maps:
| Archicad Surface Channel | A23D Map | Notes |
|---|---|---|
| Color -> Texture | A23DTEX_Albedo.jpg | Base color of the surface. |
| Bump -> Texture | A23DTEX_Normal.jpg | Set type to Normal Map. |
| Reflectance -> Roughness / Glossiness | A23DTEX_Roughness.jpg | Use directly where the selected layer expects roughness. Invert if the active setting expects glossiness. |
| Reflectance / Metal control | A23DTEX_Metalness.jpg | Use only where the selected engine/material exposes a metalness or equivalent reflectance control. |
| Alpha -> Texture | A23DTEX_Opacity.jpg | For cutout / alpha-mask surfaces. |
| Displacement -> Texture | A23DTEX_Height.jpg | Use where supported by the active render engine. |
| Luminance -> Texture | A23DTEX_Emissive.jpg | Optional, for self-illuminated materials. |
4. Adjust Texture Scale
- In the Surface editor, set the texture's real-world Size (e.g., 500 mm x 500 mm for a 0.5 m tile) so it tiles correctly on geometry.
- Use Surface Painter (in the 3D window) to paint Surfaces onto specific faces of imported geometry without changing the underlying element type.
Additional Resources
🔗 Archicad Help - Surfaces Dialog Box
🔗 Archicad Help - Texture settings
Need some help?
Contact our team at support@a23d.co