Enscape

Learn how to import A23D 3D models and apply PBR textures in Enscape inside Revit, SketchUp, Rhino, Archicad, and Vectorworks.

Enscape is a real-time rendering and virtual reality plugin that runs inside host applications such as Revit, SketchUp, Rhino, Archicad, and Vectorworks. Use Enscape's Custom Asset Library for reusable standalone A23D 3D models. In SketchUp host scenes, you can also use the A23D SketchUp Asset Importer to import the A23D model into SketchUp before rendering with Enscape. The A23D Asset Importer imports assets into the host application; it is not a file converter. Enscape accepts .gltf, .obj, and .fbx custom assets; for A23D PBR model packages, glTF is the recommended delivery format because it keeps geometry and texture references together in Enscape's real-time custom asset workflow.

Frequently Asked Questions

Common questions about using A23D assets with Enscape

Do I need a plugin to use A23D assets in Enscape?

For reusable Enscape custom assets, import A23D models through Enscape's Custom Asset Library, then place the custom asset in your host scene. For SketchUp scenes where you want the model as normal SketchUp geometry, use the A23D SketchUp Asset Importer first, then render the scene with Enscape.

Which file format should I download for use in Enscape?

You don't need to pick a format manually - just select Enscape in the Software dropdown on the asset page and A23D delivers the right format automatically. Use .gltf for Enscape custom assets. Enscape also accepts .obj and .fbx, but some FBX material formats may still need manual material assignment inside the Custom Asset Editor.

How do I use A23D PBR textures with Enscape materials?

Open the Enscape Material Editor or the material controls in the Custom Asset Editor and load the A23D maps into the matching slots:

  • Albedo / Diffuse -> Albedo
  • Normal -> Normal / Bump
  • Roughness -> Roughness
  • Metallic -> Metallic
  • Height / Displacement -> Height (parallax)
  • Opacity -> Opacity / Mask
  • Emissive -> Self-Illumination

The Enscape Material Editor has a similar interface across host applications, so the A23D texture mapping is broadly the same whether you are working in Revit, SketchUp, Rhino, Archicad, or Vectorworks.

Can I use A23D Decals in Enscape?

Yes. Apply the A23D decal texture to a thin plane or host surface using a transparent material. Set the opacity map in the Enscape Material Editor's Opacity slot to mask the alpha. Enscape renders the decal blended into the underlying surface in real time.

How do I use A23D IES lighting profiles in Enscape?

Enscape supports IES profiles on host application lighting fixtures. In Revit, load the IES file into a lighting family's photometric web. In SketchUp and Rhino, attach the .ies file to an Enscape light source through Enscape's light/object controls. The luminaire then emits with the manufacturer-accurate beam shape and falloff captured in the profile.

Are A23D models scaled correctly for Enscape?

Yes. A23D assets are modeled in real-world dimensions. When creating the custom asset, set the source model units to meters and verify the scale in the Custom Asset Editor preview before saving it to the library.

What texture resolution should I use for Enscape?

Use 4K for hero materials in close-up shots, 2K for general surfaces, and 1K for distant or background elements. This keeps Enscape's real-time viewport and VR mode responsive while keeping textures sharp where the camera goes.