How to use A23D 3D Models in V-Ray
This guide explains how to import 3D models from A23D into a V-Ray host application. V-Ray is a renderer, so the model is imported into the host application first; after that, you assign V-Ray materials and render with V-Ray. In supported hosts, use the A23D Asset Importer for the import step. The A23D Asset Importer is an importer, not a file converter.
1. Download and Extract the Model
- Sign in to your A23D account.
- Browse to the asset you want to use.
- In the Software dropdown on the asset page, select V-Ray.
- A23D automatically delivers the model in the format best suited to most V-Ray DCC hosts (
.fbx) - no manual format selection required. Keep the.fbxfile and texture files together because the model references its dependent files.
- Click Download and save the
.zipto a known location on your computer. - Extract (unzip) the archive to access the
.fbxmodel and the accompanying texture folder.
2. Import the Model in the Host Application
3ds Max
- Use the A23D 3ds Max Asset Importer when available.
- If importing manually, go to File > Import > Import.
- Set the file type to Autodesk (*.fbx) and select the A23D FBX file.
- In the FBX Import Options dialog, enable geometry normals and material import.
- Set units to match your scene. A23D assets are meter-scale.
- Click OK.
Maya
- Use the A23D Maya Asset Importer when available.
- If importing manually, go to File > Import.
- Set the file type to FBX and select the A23D FBX file.
- Enable normals and material import in the FBX options.
- Click Import.
Cinema 4D
- Use the A23D Cinema 4D Asset Importer when available.
- If importing manually, go to File > Merge Project or File > Open.
- Select the A23D FBX file.
- Confirm unit scale and material import options.
- Click OK.
Blender
- Use the A23D Blender Asset Importer when available.
- If importing manually, go to File > Import > FBX (.fbx).
- Select the A23D FBX file.
- Confirm scale/orientation if prompted, then import.
- Assign or convert materials to your V-Ray for Blender material workflow if needed.
Rhino
- Go to File > Import.
- Select the A23D FBX file.
- Enable material import and use the Y-up/Z-up mapping option if the model arrives rotated.
- Open the V-Ray Asset Editor to assign VRayMtl materials.
SketchUp
SketchUp does not natively import FBX or OBJ. Use one of these accurate workflows:
- Import with the A23D SketchUp Asset Importer if you are using the A23D SketchUp bundle. The A23D SketchUp Asset Importer imports A23D assets into SketchUp.
- Use a maintained FBX importer extension for SketchUp only when the A23D importer is not available.
- Use a SketchUp-native package if your A23D download provides one.
After the geometry is in SketchUp, assign V-Ray materials using the V-Ray Asset Editor > Materials panel.
3. Verify Scale and Orientation
- A23D models are authored in meters. Check that your host scene units match.
- If the model is too large or small after import, correct it in the host application before building final materials.
- If the model imports rotated, use the host's up-axis import option or rotate the asset once and freeze/apply transforms where appropriate.
4. Assign VRayMtl Materials
Imported FBX materials may arrive as host-native materials. Convert or rebuild them as VRayMtl materials for final rendering:
- Open the V-Ray Material Editor / Asset Editor.
- Create or convert a material to VRayMtl.
- Load the A23D PBR texture maps into the matching V-Ray slots:
- Base Color / Albedo -> Diffuse
- Roughness -> Reflection roughness
- Metalness -> Metalness
- Normal -> Bump through a VRayNormalMap node
- Height -> V-Ray displacement controls
- Opacity -> Opacity
- Assign the VRayMtl material to the imported geometry.
Additional Resources
V-Ray Documentation
SketchUp Help - Supported Import and Export File Types
Need some help?
Contact our team at support@a23d.co