How to use A23D PBR Textures in Vectorworks
This guide explains how to create and configure A23D PBR textures as Renderworks textures in Vectorworks.
Support note: Vectorworks Renderworks textures are composed of color, reflectivity, transparency, and bump shaders. This supports a partial PBR-style workflow, but it is not a direct standardized metalness/roughness material system.
1. Download and Extract the Texture Set
- Sign in to your A23D account.
- Browse to the texture you want to use.
- In the Software dropdown on the asset page, select Vectorworks. A23D automatically delivers the texture set in the format best suited to Vectorworks (JPG maps) - no manual format selection required.
- Click Download, save the
.zip, and extract it.
2. Create a Renderworks Texture
- Open Window > Palettes > Resource Manager.
- Click New Resource and choose Renderworks Texture or Vectorworks Texture.
- Give the texture a descriptive name.
3. Assign A23D PBR Texture Maps
In the texture edit dialog, load the A23D maps into the closest matching shader channels:
| Vectorworks / Renderworks Input | A23D Map to Use | Notes |
|---|---|---|
| Color / Image | A23DTEX_Albedo.jpg | Base color texture. |
| Reflectivity / Roughness or Glossiness | A23DTEX_Roughness.jpg | Use as a reflectivity/blur control where available. If the control expects glossiness, invert the roughness map before use. |
| Bump / Normal Map | A23DTEX_Normal.jpg | Use Normal Map mode when available. |
| Bump / Height | A23DTEX_Height.jpg | Use as a fallback bump/height source where normal maps are not available. |
| Transparency / Mask | A23DTEX_Opacity.jpg | Use for cutout or transparent materials. |
| Glow | A23DTEX_Emissive.jpg | Optional, for self-illuminated materials. |
4. Apply the Texture
- Select the target object.
- In the Object Info palette, assign the new texture to the object or class.
- Use Attribute Mapping to adjust texture scale, rotation, and placement.
- For OBJ-imported A23D models, keep the imported UV mapping where possible because A23D assets are already unwrapped.
5. Render and Adjust
- Use Shaded mode for quick viewport checks.
- Use Custom Renderworks or Final Quality Renderworks for more accurate material rendering.
- Enable displacement-related render settings only when you need height-map relief and can afford the render cost.
Additional Resources
Need some help?
Contact our team at support@a23d.co