How to use A23D PBR Textures in Redshift
This guide explains how to configure A23D PBR texture maps inside the RS Standard Material (or the OpenPBR Material in Redshift 2025.4+) for use with Maxon Redshift across Cinema 4D, Houdini, Maya, 3ds Max, and Blender.
1. Download and Extract the Texture Set
- Sign in to your A23D account.
- Browse to the texture you want to use.
- In the Software dropdown on the asset page, select Redshift. A23D automatically delivers the PBR texture set in the format best suited to Redshift (PNG maps) - no manual format selection required.
- Click Download and save the
.zipto a known location on your computer. - Extract (unzip) the archive. You will find:
A23DTEX_Albedo.png- Base colorA23DTEX_Normal.png- Tangent-space normal mapA23DTEX_Roughness.png- Surface roughness (white = rough, black = smooth)A23DTEX_Metalness.png- Metallic values (white = metal, black = non-metal)A23DTEX_AmbientOcclusion.png- Ambient occlusionA23DTEX_Height.png- Height / displacement
2. Create an RS Standard Material
In your host application's material manager, create a new RS Standard Material:
- Cinema 4D: Open the Material Manager, go to Create > Redshift Material.
- Houdini: In a
/matnetwork, add a Redshift Standard Material VOP. - Maya: In the Hypershade, create a Redshift Standard Material node.
- 3ds Max: In the Material Editor, change a slot to Redshift Standard Material.
- Blender: In the Shader Editor (with Redshift active), add a Redshift Standard Material node.
Once created, assign the material to the mesh object.
3. Open the Node Editor and Load Texture Maps
Open the material's node graph (Redshift Node Editor / Hypershade / Shader Editor) and connect each A23D map via an RS Texture (or TextureSampler) node:
| RS Standard Material Input | A23D Map to Use | Notes |
|---|---|---|
| Base Color | A23DTEX_Albedo.png | Set Color Space to sRGB. Connect via RS Texture node -> Base Color input. |
| Roughness | A23DTEX_Roughness.png | Set Color Space to Raw / Linear. Connect to Roughness input. |
| Metalness | A23DTEX_Metalness.png | Set Color Space to Raw / Linear. Connect to Metalness input. |
| Bump Map (Normal) | A23DTEX_Normal.png | Connect via an RS Normal Map node (set type to Tangent Space), then wire to the Bump Map input. |
| Displacement | A23DTEX_Height.png | Connect via an RS Displacement node to the material's Displacement output, then apply via Redshift Object Properties -> Displacement. |
| Ambient Occlusion | A23DTEX_AmbientOcclusion.png | Multiply with Albedo using an RS Color Layer or Math node for added contact shadow detail. |
| Opacity | A23DTEX_Opacity.png | Connect to the Opacity input for cutout or semi-transparent materials. |
4. Configure Normal Map Correctly
The Normal map must be loaded through a dedicated normal map node:
- Add an RS Normal Map node to the shader graph.
- Load
A23DTEX_Normal.pnginto the RS Normal Map's Input texture slot. - Set its Input Type to Tangent Space Normal (not Height or Object Space).
- Set the RS Texture node's Color Space to Raw / Linear.
- Connect the RS Normal Map output to the RS Standard Material's Bump Map input.
5. Set Up Displacement (Optional)
- Add an RS Displacement node to the shader graph.
- Load
A23DTEX_Height.pnginto the RS Displacement's Texture Map input (set Color Space to Raw). - Connect the RS Displacement output to the material's Displacement output port.
- In the host's Redshift Object Properties for the mesh, enable Displacement and set Scale to a small real-world value (start at 1-5 cm and increase as needed).
- Enable Tessellation in the Redshift Object Properties to allow Redshift to add geometric detail for the displacement.
6. Adjust Gamma / Color Space
Correct color space settings are critical for accurate PBR shading:
| A23D Map | Color Space Setting |
|---|---|
A23DTEX_Albedo.png | sRGB |
A23DTEX_Normal.png | Raw / Linear |
A23DTEX_Roughness.png | Raw / Linear |
A23DTEX_Metalness.png | Raw / Linear |
A23DTEX_AmbientOcclusion.png | Raw / Linear |
A23DTEX_Height.png | Raw / Linear |
Additional Resources
Redshift Documentation - Standard Material
Redshift Documentation - Displacement
Need some help?
Contact our team at support@a23d.co