ZBrush

Learn how to import A23D 3D models and use PBR textures in ZBrush for sculpting, detailing, Redshift rendering, and character workflows.

A23D 3D models and PBR textures integrate into Maxon ZBrush through its OBJ import workflow, Texture palette, Spotlight, PolyPaint systems, and Redshift materials. Use A23D assets as base meshes for sculpting, detail-projection sources, or finished props in concept and character pipelines.

Frequently Asked Questions

Common questions about using A23D assets with ZBrush

Do I need a plugin to use A23D assets in ZBrush?

No. ZBrush can import OBJ files directly through the Tool > Import workflow, and PBR maps load through the Texture menu and Spotlight. ZBrush also includes FBX import/export via its bundled ZPlugin, but OBJ is the simpler static mesh format for A23D sculpting/reference assets.

Which file format should I download for use in ZBrush?

You don't need to pick a format manually - just select ZBrush in the Software dropdown on the asset page and A23D delivers the right format automatically. For ZBrush, use .obj, accompanied by a PNG PBR texture set.

How do I import A23D 3D models into ZBrush?

Open the Tool palette, click Import, and select the A23D .obj. ZBrush imports the geometry as a Tool. You can then Make PolyMesh3D, project detail, sculpt, pose, or use the asset as a base mesh.

How do I use A23D PBR textures with ZBrush materials?

Load the A23D color map via Texture > Import and apply it to the SubTool with Texture Map in the Tool palette. For sculpting and projection, ZBrush mainly uses color, alpha/opacity, normal, and displacement-style maps. For full PBR rendering with Roughness, Metallic, and Normal maps inside ZBrush, use Redshift materials; otherwise finish the PBR setup in KeyShot, Substance 3D, Blender, or another renderer.

How do I use A23D Decals in ZBrush?

Use ZBrush's Spotlight feature: drop the A23D decal color image and optionally the opacity map into Spotlight, dial the alpha, and project it onto the SubTool's surface as a paint or sculpt source.

What texture resolution should I use in ZBrush?

For sculpting reference and PolyPaint projection, 4K maps work well on hero pieces and 2K maps work well on supporting elements. For exporting to KeyShot or Substance Painter, keep the original 4K maps for final lookdev where possible.