CLO3D
Learn how to import A23D 3D models and apply PBR textures for garment design, cloth simulation, and fashion visualization.
The asset collections from A23D integrate with CLO for digital fashion design, garment simulation, and apparel visualization workflows. Select CLO3D in the A23D Software dropdown and A23D delivers a package suited to CLO workflows, using FBX for avatar, trim, and reference-geometry use cases together with PNG texture maps. CLO's official documentation lists FBX and OBJ as supported 3D interchange formats: FBX carries mesh, material, joint, animation, and camera information, while OBJ carries geometry and material information and is commonly used for avatars and related scene sources. A23D PBR maps can be assigned in CLO's fabric and graphic material controls, including base color, normal, displacement, opacity, roughness, and metalness.
Frequently Asked Questions
Common questions about using A23D assets with CLO3D
Do I need a plugin to use A23D assets in CLO3D?
No A23D plugin is required. Use CLO's native File > Import / Import (Add) workflows for FBX or OBJ files and the Object Browser > Fabric material controls for texture maps.
Which software option should I select for CLO3D?
Select CLO3D in the Software dropdown on the asset page. A23D prepares the download for CLO's avatar, trim, and garment-material workflows, with FBX as the primary 3D model path and PNG maps for PBR texture assignment.
How do I import A23D models into CLO3D?
Use File > Import > FBX or File > Import (Add) > FBX for FBX assets. In the import dialog, choose the appropriate Object Type:
- Avatar for body or mannequin meshes that garments drape against
- Trim for rigid garment hardware, accessories, and attached details
- OBJ import when you specifically need CLO's OBJ workflow for avatars or background props
Set the import unit or scale in the dialog instead of scaling by eye, and use Axis Conversion if the model arrives facing the wrong direction.
How do I use A23D PBR textures with CLO3D fabrics?
Open the Fabric tab in the Object Browser, select the fabric, then assign maps in the Property Editor:
- Base Color Map ->
A23DTEX_Albedo.png - Normal Map ->
A23DTEX_Normal.png - Displacement Map ->
A23DTEX_Height.png - Opacity Map ->
A23DTEX_Opacity.png - Roughness ->
A23DTEX_Roughness.png - Metalness ->
A23DTEX_Metalness.png
Use the Front, Back, and Side material tabs when the garment needs different face-side materials.
Can I use A23D Decals in CLO3D?
Yes. For garment prints, labels, embroidery-style details, wash marks, and logos, add the decal as a Graphic on the 2D or 3D pattern. CLO's Graphic properties support classifications such as Print, Logo, Embroidery, and Wash, and graphic materials can blend with the base fabric's PBR maps where supported.
How do I use A23D IES lighting profiles in CLO3D?
Use CLO's V-Ray render lights. In the Render toolbar, open Light Properties, create or select an IES Light, and load the A23D .ies file in the IES File field. CLO applies the light distribution for final V-Ray rendering; keep the number of active lights reasonable because additional render lights can slow render performance.
Are A23D assets garment-ready in CLO3D?
A23D models can serve as avatars, rigid trims, accessories, or reference props in CLO. They remain imported mesh geometry, so they are not automatically converted into CLO garment patterns, sewing relationships, or editable 2D pattern pieces.
What texture resolution should I use in CLO3D?
Use 4K maps for hero garments, close-up trims, and final renders; 2K for most fabrics and accessories; and 1K for distant props or early iteration. Garment simulation and V-Ray rendering can both become slower with many high-resolution maps, so tier texture sizes by camera importance.
Need some help?
Contact our team at support@a23d.co