How to use A23D PBR Textures in Corona Renderer
This guide explains how to configure A23D PBR texture maps inside Corona Physical Material in 3ds Max and Cinema 4D.
1. Download and Extract the Texture Set
- Sign in to your A23D account.
- Browse to the texture you want to use.
- Click Download, save the
.zip, and extract (unzip) the archive. You will find maps such as:
A23DTEX_Albedo.png- Base colorA23DTEX_Normal.png- Tangent-space normal mapA23DTEX_Roughness.png- Surface roughnessA23DTEX_Metalness.png- Metallic valuesA23DTEX_AmbientOcclusion.png- Ambient occlusionA23DTEX_Height.png- Height / displacementA23DTEX_Opacity.png- Opacity where applicableA23DTEX_Emissive.png- Emission where applicable
2. Create a Corona Physical Material
In 3ds Max
- Open the Slate Material Editor.
- Right-click in the node area and create Materials > Corona > Corona Physical Material.
- Assign the material to the target object.
In Cinema 4D
- Open Corona > Node Material Editor.
- Create a new Corona Physical Material.
- Assign the material to the target object.
3. Load A23D Maps into Corona Physical Material
Use the roughness workflow for A23D maps. Corona supports both roughness and glossiness modes, but A23D roughness maps should be used as roughness, not inverted as glossiness.
| Corona Physical Material Channel | A23D Map | Notes |
|---|---|---|
| Base Color | A23DTEX_Albedo.png | Load as color / sRGB data. This is the main surface color. |
| Roughness | A23DTEX_Roughness.png | Load as linear data. White = rough, black = smooth. |
| Metalness | A23DTEX_Metalness.png | Load as linear data. White = metal, black = non-metal. |
| Base Bump | A23DTEX_Normal.png through Corona Normal Map | Do not connect the normal map directly. Put it into Corona Normal Map, then connect that node to Base Bump. |
| Displacement | A23DTEX_Height.png | Use for true render-time surface relief. Tune displacement amount to scene scale. |
| Opacity | A23DTEX_Opacity.png | Use for cutouts, transparent decals, foliage, mesh screens, or patterned transparency. |
| Self-Illumination | A23DTEX_Emissive.png | Use for visible glow. Use Corona Light Material when the surface should emit meaningful light. |
4. Add Ambient Occlusion
Corona calculates realistic contact shadows through its lighting and global illumination, so the AO map is optional.
Use the A23D Ambient Occlusion map when you want extra baked contact detail:
- Create a composite / layer / multiply node in the host material editor.
- Put
A23DTEX_Albedo.pngin the base input. - Put
A23DTEX_AmbientOcclusion.pngin the multiply input. - Connect the result to Base Color.
Keep the AO effect subtle so it does not fight Corona's physically calculated lighting.
5. Use Corona Normal Map for Normals
Chaos recommends routing normal maps through Corona Normal Map before connecting them to the material's Base Bump input.
- Create a Corona Normal Map node.
- Load
A23DTEX_Normal.pnginto the Corona Normal Map node. - Connect Corona Normal Map to the Base Bump slot of the Corona Physical Material.
- If the surface detail appears inverted, check the normal orientation options in the Corona Normal Map node.
6. Use Height Maps for Displacement
Use displacement when the surface silhouette or close-up relief matters.
In 3ds Max
- In the Corona Physical Material's Maps section, load
A23DTEX_Height.pnginto Displacement. - Adjust displacement amount in scene units.
- For object-level control, use a Corona displacement modifier where appropriate.
In Cinema 4D
- In the Corona material, enable Displacement in the material's Basic settings.
- Open the Displacement tab.
- Load
A23DTEX_Height.pnginto the displacement texture slot. - Adjust displacement amount and render a close-up test.
7. Color Space and Gamma
Use standard PBR color handling:
- Albedo / Base Color: sRGB / color data
- Normal, Roughness, Metalness, AO, Height, Opacity: Linear / non-color data
Incorrect color space on roughness, metalness, normal, or height maps can make materials look too glossy, too flat, or physically wrong.
Additional Resources
Chaos Help - Corona Physical Material maps
Chaos Help - Displacement in Corona
Need some help?
Contact our team at support@a23d.co